Last week, the PlanetSide 2 Community News section got a new post: our “PlanetSide 2” editor, Andrew Ross, had just finished patching up a handful of maprotations for the game. The idea behind the changes, according to Ross, was to help ensure that the size of territory players can control in-game is in line with their own population.
PlanetSide 2’s inbound patch makes map adjustments for low and high population situations. This article is written with the intent of explaining what map adjustments are made to the game world for the last few weeks, why they are done, and how they are used.
PlanetSide 2’s inbound patch, which launched on Tuesday, has made adjustments to the game’s Daybreak and Highfight maps to help balance out warzone numbers. The patch, which went live on Tuesday morning, tweaks the Daybreak and Highfight maps by adding additional spawn points to several bases, increasing their respective supply points, and altering the number of resource nodes in each base. These changes allow the average number of players in each warzone to vary between between 18 and 24 players.
Daybreak revealed just before of the holiday weekend that PlanetSide 2 would get a major PTS patch later this week. While the new player experience will take up a significant portion of the patch, the company has posted a dev blog detailing what else players may anticipate.
Notably, the studio is reworking the Koltyr map to open only when player numbers are low, effectively funneling people onto one continent, albeit this should be uncommon. “During the Unstable Warpgates process, we’ll verify server populations when a new, large-scale continent unlocks,” Daybreak adds. “If the population of that continent is too low when the Warpgates are stable, we’ll spin it down and open Koltyr instead.”
If the servers are having a lot of pops, the game will send out a warning instead of waiting.
“Instead of relying on the Empire Strength procedure, we’ll send out an alert as soon as a continent’s population reaches a certain threshold (about 800-players).” Instead of having to wait many hours for an alarm to shoot off, this will offer communities of players a more concrete objective to strive for throughout the night. There’s a chance that after this update goes live, continents may start spinning too fast, as we’ve seen with some prior alert settings, but we’ll monitor how it works and make changes as needed.”
Lighting improvements, colorblind filters, suit slot balancing, and implant modifications are also being worked on by DBG and Rogue Planet. The fix will be available on the PTS later this week.